Topics covered include:-
* FGC maining just one game, not playing the genre. How this hurts events and industry
* Terrible FGC payout stories. Our different approach, no pools from player money or $$$ from devs
* Fighting gamers now essentially split from the broader gaming community
* How this happened - the gap between fighting game peak and SF4 Revival. Are there even new players today?
* Future of FGC. Introducing the FGE (E for Enthusiasts), is monetizing less competitiveness the answer?